TerraSync.
growing the ecosystem
Physical computing · Ambient interaction · Product systems

TerraSync.

A responsive desk lamp that connects ambient light, intentional focus, and a digital terrarium so progress feels like something users can quietly grow.

TerraSync product render showing the physical lamp and digital terrarium
RoleProduct designer
Duration3 weeks
TeamSolo build
ToolsFigma · Arduino · Unity
Rhino · C#
01 · The opportunity

Focus tools often create the same attention cost they promise to reduce.

Timers, dashboards, and alerts keep productivity visible, but they can also become another interruption. The opportunity was to keep progress visible without asking for constant attention.

Tools feel loud

Countdowns, alerts, and streak warnings introduce urgency into an activity that needs calm.

Progress feels abstract

Minutes and metrics record effort, but they do not always make momentum emotionally legible.

The room is ignored

Most digital tools treat focus as something that happens on a screen, separate from the physical workspace.

How might a focus tool stay at the edge of attention while making progress feel alive, tangible, and connected to the room?

02 · Research and framing

Calmness and meaningful progress became two separate research questions.

The three week timeline limited formal research. Quick discovery shaped a few early questions, followed by a survey exploring the two most promising themes.

Approach

Fast, directional discovery

Notes from focused work sessions, quick peer conversations, and a scan of productivity and ambient lighting products guided the early direction.

ObserveNoted moments when checking a timer or notification broke concentration.
ListenAsked peers what made focus tools feel motivating versus judgmental.
CompareMapped how existing products handle progress, physicality, and peripheral feedback.
What emerged

Two tensions shaped the concept

Low interruption ≠ low feedback

People still need to know that the system is working, but not through constant prompts.

Measured time ≠ felt progress

Elapsed minutes are precise, yet a growing visual can make effort feel more concrete.

Next survey

During a focus session, which feedback would help you notice progress without pulling your attention away?

Conducted, not yet analyzed

Select the two forms of feedback that would feel most supportive.

ASubtle ambient light changes in the room
BA growing visual at the edge of the screen
CA numeric timer or productivity dashboard
DA sound, vibration, or notification
Tests “tools are too loud”

Compares peripheral feedback against interruptive audio and notifications.

Tests “progress feels abstract”

Compares visual growth against numeric tracking as a representation of momentum.

Competitive analysis

Existing products solve pieces of the problem, but not the full relationship.

Forest makes focus grow visually. TIMEFLIP2 makes tracking physical. Philips Hue makes light adaptive. Luxafor makes work status peripheral. TerraSync combines those strengths around one quieter behavior.

Opportunity space

Ambient adaptation + tangible progress + a deliberate physical interaction.

Forest app logo

Forest

Turns focus sessions into growing digital trees and a forest that builds over time.

Gap: progress feels meaningful, but the reward still lives on a screen.
Official product ↗
TIMEFLIP2 logo

TIMEFLIP2

Uses a physical object and simple gestures to start, pause, and sort tracked time.

Gap: the interaction is tangible, but progress is reviewed after the session.
Official product ↗
Philips Hue logo

Philips Hue

Creates responsive lighting scenes, routines, and a connected lighting ecosystem.

Gap: the room adapts, but the light does not show focus progress.
Official product ↗
Luxafor logo

Luxafor

Uses a small status light to show availability and reduce workplace interruptions.

Gap: the light protects focus from others, but does not make personal progress visible.
Official product ↗
Product Peripheral feedback Tangible control Visible progress Environmental response
Forest~××
TIMEFLIP2~~×
Philips Hue~×
Luxafor~××
TerraSync
03 · Design direction

The solution needed to be understandable without becoming insistent.

Three principles connected the research tensions and market gap to the physical form, digital terrarium, and interaction model.

01

Live at the edge of attention

Use light and slow environmental change instead of alerts, streak warnings, or a dominant countdown.

Answers “tools feel loud”
02

Turn time into visible growth

Represent sustained focus through a living terrarium so momentum can be understood at a glance.

Answers “progress feels abstract”
03

Make interruption intentional

Use a confirmation step before pausing so a momentary impulse does not instantly end a session.

Makes returning to focus easier
01Sense

The photoresistor reads ambient light.

02Adapt

The lamp and terrarium shift together.

03Grow

Focused time becomes visible plant growth.

04Protect

Pause confirmation keeps interruption deliberate.

04 · Build process

Technical risk came before refining the product form.

The build moved from isolated component tests to a synchronized system, then into a physical enclosure shaped by stability, diffusion, and usability.

TerraSync breadboard prototype
Prototype 01

Verify each input independently

The photoresistor, LEDs, and push button were tested on a breadboard before connecting the system to Unity. This kept sensor debugging separate from the experience logic.

Arduino input controlling a Unity scene
Prototype 02

Connect the physical and digital feedback

Arduino sends sensor data over serial communication while a C# script maps those values to Unity. Once the loop was stable, plant growth, pause states, and day and night changes were added.

Ergonomics

Moved the button to the top

A side press caused the lightweight enclosure to slide. A downward press made the interaction more stable.

Diffusion

Changed the dome to white

The translucent surface concealed wiring and softened the individual LEDs into one ambient glow.

Light quality

Separated the LED colors

White, yellow, and blue LEDs produced a calmer result than a single exposed RGB source.

Circuit schematics, resistor calculations, and the bill of materials are documented on the technical project page.

05 · System behavior

The product works as one continuous loop, not a lamp plus an app.

Physical sensing, state logic, and digital feedback were designed together so each action has a visible consequence in both environments.

Tap any feature to inspect how it participates in the TerraSync state engine.

TerraSync system overview showing the digital terrarium, photoresistor, top button, and diffused lamp
01

Terrarium

Displays slow plant growth and day/night changes so focused time feels visible without becoming distracting.

02

Photoresistor

Reads ambient brightness from the workspace and lets the physical lamp and digital scene react together.

03

Top button

Starts focus mode, requests a pause, and confirms the interruption so leaving a session stays intentional.

04

Diffused lamp

Uses softened light and color shifts to communicate state quietly in the room, instead of through alerts.

06 · Visual language

A soft system that reads as alive, not gamified.

The lamp, terrarium, and case study visuals share rounded forms, muted color, and slow organic motion. The system stays warm and clear without the urgency of a productivity dashboard.

TerraSync typography, color, and visual system

One visual system across hardware and software

Desaturated colors communicate state without alarm. Rounded controls, organic silhouettes, and small moments of growth keep the system calm and cohesive.

TerraSync Unity terrarium daytime scene

Designed for peripheral viewing

Layered plants and gentle motion create enough visual change to communicate progress while remaining quiet at widget scale.

07 · Working prototype

Physical inputs create visible, synchronized focus states.

The walkthrough demonstrates the full loop: start a session, grow the terrarium, request and confirm a pause, and adapt the lamp and scene to ambient light.

TerraSync full interaction walkthrough
TerraSync lamp and small digital terrarium together

The terrarium stays small enough to remain visible without competing with the work itself.

08 · Reflection and next steps

The next iteration would give users more control while grounding the experience in a deeper understanding of focus.

The prototype showed that physical sensing and ambient feedback can work as one system. The next step is to understand how different people define deep work, what conditions help them enter and sustain focus, and how much personalization supports that process without creating more setup or distraction.

Learned

Prototype the riskiest connection first

Serial communication held the whole experience together, so the physical and digital connection was tested before polishing the enclosure or interface.

Next research

Explore what deep work means

Collaborative sessions could reveal how users experience focus, interruption, and returning to their work.

Next build

Offer selectable nature scenes

Users could choose a forest, shoreline, garden, or night landscape while keeping the same quiet growth and ambient lighting behavior.